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Filipe Strazzeri
Filipe Strazzeri
Technical Art Director @ d3t
London, United Kingdom

About

I’m an experienced technical artist with a broad set of skills and multiple years of experience currently specializing in using the Unreal Engine.

Some of my skills :

C++ for gameplay programming / extending engine functionality and supporting teams with tooling.

Python for stand-alone tools or DCC automation (Maya/Houdini/Substance/Unreal/Reality Capture).

Character Art specialist with generalist 3D modelling skills, Photogrammetry and rigging experience.
Management and mentoring of other artists.
Optimizing workflows and building time saving tools within a team.

I’m extremely passionate about empowering my coworkers and making their lives easier through code.

Skills

Python ScriptingTools DevelopmentUnreal EngineAnatomy3D ModelingCharacter ModelingTexturingUnrealRetopologyPBR TexturingModellingLow PolyHand PaintedOrganic

Software proficiency

Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
TopoGun
TopoGun
Marvelous Designer
Marvelous Designer
Python
Python
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