I’m an experienced technical artist with a broad set of skills and multiple years of experience currently specializing in using the Unreal Engine.
Some of my skills :
C++ for gameplay programming / extending engine functionality and supporting teams with tooling.
Python for stand-alone tools or DCC automation (Maya/Houdini/Substance/Unreal/Reality Capture).
Character Art specialist with generalist 3D modelling skills, Photogrammetry and rigging experience.
Management and mentoring of other artists.
Optimizing workflows and building time saving tools within a team.
I’m extremely passionate about empowering my coworkers and making their lives easier through code.